Monday, 10 October 2011

#5 Social media

Fortnightly Twitter event on Thursdays.
Googledoc agenda  where you can raise particular questions
Discussion is archived
Group talked about how to get more people involved.

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#4 Wikipedia and Creative Commons

GLAM outreach - Galleries Libraries Archives and Museums - partnership - releasing content, creative commons plus staff writing articles about collections.
'backstage pass' event for Wikipedia editors
Stub - one line article
To be a Wikipedia article the subject needs to be 'noteable' - talked about elsewhere - these references  then become ref for the Wikipedia article.
Content all done by volunteers, scope to do this in museums, libraries and galleries
Open licence - used to start or enhance articles

Wikimedia commons

Putting archive content onto flickr - adds value, giving better access to resources already have.
Cost of hosting is outsourced, large quanitities can be uploaded and tagged by volunteers

QRpedia - looks at language of phone and looks for article on wikipedia in that language mobile friendly format - potentially extremely useful for galleries/museums especially.

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#3 Libraries - Learning from retail and zoning

Changing the use of the libraries
'Libraries and libations'

Book - "why we buy - science of shopping"
touching something means more likely to 'buy'
'Shelf neck' from craning to read spines
Using the queue - putting things near checkout
Not too tidy
More floor walking

Jigsaw - training - how to spot people that need help, different characters
Opening the Book - courses - Frontline
Swiss Army Librarian - looking as library patron
Literally go into stores and look at from customers point of view

Zoning - in many academic libraries
Difference between what people say and what people do
Most popular place for wifi hotspots - toilets (?!?)

Change from familiar, avoiding conflict between uses
Change use at different times of year, flexible use of discreet areas with flexible screening
Coffee shops in libraries - generally ok but rubbish needs to be controlled.
Variety of sitting places, observing what works

Poems in the checkout queue
I mentioned Overdrive - users want to have audio/ebooks on own devices
Transition zone - few metres before you are comfortable in area
Smell, warm, light
Returns trolley as place for choosing
Quick picks
Taking library outside usual space - as kiosk in another place in organisation

Learning cafe - social learning space - not coffeeshop in the library
Glasgow Caledonian University - good example
Rachel van Riel - 2008 book - reader friendly library service

@bibliojenni's bag was my favourite accessory at #libcampuk11

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#2 Gaming and gamification

Library games?
DOK in Delft has gaming stations and area, young people attracted.
Sandwell - Krunch - bring xbox ps3 wii - engaging young people
Public network system - gaming - using network for gaming
Under-using what is already in libraries
Global village - community of gaming
Violent? Plenty of Civilisation, tycoon and fantasy games.
Learning without knowing it - understanding how computers work, hand/eye coordination, creativity.
What evidence needs collecting- games and library mission - away from book based literacy - what trying to achieve.
Collaboration, problem solving,
Libraries - addictive, how can we harness, also content and how library works
Virtual and physical space coming together.
Library treasure hunt
Must not be childish, other negative connetation
Collaboration with game creators (students), hackers
Balance between engagement and content
Physical gaming - wii - dyspraxic and dyslexic children, rehabilitation in hospitals. Using your networks.
Points for borrowing, especially out of usual type. Engaging non-users. Being top is enough reward.
Harnessing energy
Swansea University - own gaming network
Interactive fiction
Driving learning
Fun, gaining mastery of something
How do people interact - need to understand
Patrons adding tags to content
being inclusive as possible, trying to suit everyone you will suit nobody, use collection dev policy to guide
Let the user group buy the games, or create the games themselves
Will need thick skin - justifying why
Engaging stakeholders, better acceptance
ALA - national gaming day
Association of learning technologies

No concrete answers but lots of points to be thinking about.

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#1 Library of Birmingham Virtual Tour

Using Second Life - Engaging the public and for planning.

Amphitheatre - outdoor performance space to pull people into the library - music poetry etc.
There is also indoor performance space. Music library on lower ground, has natural light.
Ice cream parlour and cafe. Consulatation with public on use of foyer space.
Next Friday sees first event in second life.
Voting podium - what would you like to do in cafe?
Reading and 'people watching' space. Book group meeting space.
New theatre space shared with Rep Theatre
Back of library - view of park, lending, grab and go, seating.
Blue wall for showing films, presentations etc.
Music library with practice rooms
Youth zone - still under consultation
Vending machines, soft seating areas.
Floor 1 business and learning floor Inc office space. Idea shop, exploring creativity.
2nd floor main knowledge floor start of book rotunda. Will be much more out of stacks. Study zones. Also contemplation room.
3rd floor with garden. Performance space and cafe. Gallery - photographs maps prints - accessible - currently much in storage. Digitising.
People's Rotunda - space used to project stuff on, from collections and performances etc.
Archives - temp/humidity controlled.
2 floors of storage space, which is also room to grow.
7th floor - staff floor with meeting rooms, outdoor space
8th is plant floor
9th floor (gold box) viewing platform.
Shakespeare Memorial Room - biggest Shakespeare collection in uk.

Daden - created Second Life space (also did moon landings)
Team of professional fundraisers

'Flying book' tour

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Starting and Going On

I didn't really know what to expect from Library Camp, except a lot of library folk and cakes (both were exceeded in numbers and loveliness).
The format was an 'unconference' which means that although there are fixed session times the topics for discussion are totally open.
The day started with coffee, cake and chatting. I was struck by how friendly people were and by not only the diversity of experiences but similarity in challenges.

We then moved to the biggest room to be welcomed and literally everyone introduced themselves - this might have seemed a bit scary at first but it was great to put (twitter) names to faces and pinpoint people to speak to later.
Then came the session pitches, where individuals or small groups proposed topics for discussion, the titles being put on post-it's on the season board (for juggling later).
We were also treated to poetry from the poet in residence Mark Niel which a really nice start a very busy day.

@realbatgirl awaits the start of proceedings

everyone introduces themselves

pitching session ideas - post-it notes go on the board

I tried to make notes on the 5 sessions I went to, please excuse their not very fluid nature.
The best sessions for me were in the morning as these were much more lively discussions - I think maybe too much cake was consumed at lunch :) or maybe I just chose the wrong ones for me.
I came away from the event with a very full brain, having met lots of new people and new-in-real-life-not-just-twitter people which in itself was worth the flight from NL.

I wouldn't say that Library Camp provided all the answers to the challenges we face, but it certainly gave us a mountain of ideas to try and re-assurance that we are part of a truly wonderful profession.

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